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Loops
Spark
8-4
Programming an autofollow loop
An autofollow loop is a loop linked to a preceding finite loop. It begins its loop when the
finite loop is complete. The second loop in the autofollow loop sequence can be any type of
loop.
Example: After memories 1 through 5 complete their final loop, memories 6 through 10
will begin their loop without any action on part of the board operator.
Keypresses Results/Comments
1. Program a finite loop for
memories 1 5.
2. Program any type loop
for memories 6 10.
3. Select memory 1
4. Press [LOOP]
5. Press [+]
The command line reads
Auto Loop
.
6. Press [STORE]
The warning message
Loop Exists
is displayed
7. Press [STORE]
The icon >> >> is added to the loop information in
the memory list.
Programming a follow-on cue
Utilize the loop function to create a follow on cue. The loop assignment automatically
fades to the next memory in sequence.
Example: Program memory 12 as a follow-on to memory 11. Pressing [GO] crossfades to
memory 11. Upon completion of the fade, the crossfade to memory 12 begins
automatically. When memory 12 completes its fade the loop sequence is complete.
Keypresses Results/Comments
1. Select memory 11.
2. Press [LOOP]
3. Press [STORE]
1
is displayed in the Memory List as the Loop
assignment memory for memory 11.
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